Sunday, 31 July 2022

Egyptian Sherman with FL-10 turret

 Here's the result of 2 weekends modelling. An M4/FL-10 hybrid Sherman.

While the Israeli IDF with French help, mounted the French 75mm (developed from the Panther's gun) into existing Sherman turrets, using bustle counterweights and an  extended mantlet, the Egyptians took an easier option, using the French designed upgrade mounting the AMX-13 turret on a Sherman chassis. 

At this time, De Gaulle was attempting to maintaining good relations with both Arabs and Israelis until later Arab support for Nationalist movements in French colonies resulted in Israel becoming the beneficiary of French support.

Both sides had done so recognising that the Sherman was becoming increasingly obsolete. That said, the humble Sherman continued to serve in various armies into the 1980s, although much altered. Unmodified Shermans were used in the 1965 Indo-Pakistan war, alongside various upgunned versions using the US 76mm, French 75mm (in an unmodified turret) and Soviet 76mm (as used in the PT76).

A small number of unmodified M4 Sherman were used by the Egyptians in 1967 and there are pictures of knocked out M4 in Gaza. Officially, they were attached to or part of the 20th Palestinian Division, although at least one source indicates that while paid for, were not transferred to the Palestinians. As they and the FL-10 versions clearly served and were knocked out judging by photos, perhaps they remained crewed by Egyptians with the Palestinians not having time to train on them.

Numbers vary widely. A total of 50 were modified with the FL-10 turret, but many were lost in 1956. Between 40 and 80 Sherman of both versions seem to have been available in around 4 companies, possibly in two weak battalions in Gaza, Rafah, El Arish and the Jeradi defile. Many were in poor repair, with some dug-in as static defences. The Egyptians had problems with the complex AMX autoloader system due to poor maintenance.

Here's my version with a completely scratch turret on a slightly modified Roco M4.





Sunday, 24 July 2022

Progress

 After a hectic weekend last week (visit by some friends and clearing out the hobby room / office in preparation for a new work desk) I'd hoped to be able to knuckle down and make some progress on the hobby front.

Sadly a combination of fatigue from work (and coping with 40 degree heat), cores and from last weekend, meant I did not make as much progress as hoped.

I did however recover my electric drill / Dremel style tool from the depths of the garage which allowed me to drill holes in the IDF Sherman turrets for MGs and aerials. Unfortunately, I was unable to locate the plastic ties I intended to use for aerials so had to order some more from eBay (they are the plastic locking ties used for tags on clothing they come with something that looks very much like the base of an aerial).

I was unsure about how I was going to fix the MGs, but after hunting around have found just enough Roco parts. Ideally I'd like something stronger, but couldn't find a way to do it using plastic MGs. I could perhaps use metal, so have parked things to stop me rushing into an impetuous solution while I think about it.

Here's the current fleet of IDF M50 and M51 Shermans waiting for MGs, aerials and searchlights on about 4.



Sunday, 10 July 2022

Slow weekend

With the weather very hot, painting has been limited this weekend. I suspect even a wet palette wouldn't have coped with the heat on Sunday.

I therefore limited myself to finishing the stand of Estavian Cuirassier I started last weekend; main colours were done it was a case of touching up fine black lining and redoing colours where this strayed over them. Took longer than expected but finished by Saturday evening. This morning I varnished them (Wilco diamond clear gloss acrylic - fast drying) which even with the cooler temperature this AM didn't take long before they were dry.

I contemplated more painting, but the rising temperature and the knowledge I wouldn't get anything finished (have to tidy everything away), decided me on some modelling.

The Israeli Shermans had some work towards completion; brackets added for searchlights and attempts made to drill holes for MG and radio antenna. I say attempts as I only managed indentations. I suspect my cheap mini drill bits are not up to the job, or I need to find my electric mini drill.

I did however do some work on the cast hull M51 and (single cast hull) M50. While researching searchlights, I'd noticed the cast hulls on the models I'd used (Boley Sherman) were not quite right. Had not noticed until then despite working on extensive conversions! Turned out easier than expected.

Saturday, 9 July 2022

Maintenance of the aim

Steve (Disgruntled Fusileer) on the excellent Sound Officers Call blog, has just posted a thoughtful question that's drawn a lot of responses.

When visiting his blog I've always gained the impression of an enthusiastic, bouncy and productive gamer able to fit games into the busy schedule of normal life. It was a surprise to see he's experienced the same sort of disheartening lethargy that comes from being unable to commit to the painting schedules planned for your time off work. It's so easy to watch that time ebb away without any physical achievement, even though you have thought about wargaming the whole time!

Here was me thinking such things only impact miserable old curmudgeons like me! Just short of a rose-tinted view of retirement.....

Steve asked a question "what do you want from your gaming?" which has struck a chord with many , myself included. Steve also mentioned his enforced introspection threw up that he was "bored" with many of the rulesets he currently plays.

This has lead me to thinking about my own projects. For me wargaming represents escapism; it's playing with toy soldiers. There's very little connection with the sordid realities of real war. As Featherstone (IIRC) said there are no little lead or plastic widows and children at the end of our battles. The little soldiers are dressed in their finest and do not suffer wounds and disease (unless you count breakages and lead rot!). Whether such games inform real war is up for debate, wiser minds than mine imply they do, but contemplating that leads down the rabbit hole of "realism in wargames".

After a lifetime of playing with toy soldiers, I've reached a point where I think I know what I want from gaming. Gone are the rules with pages of complex tables and clauses inserted to prevent exploiting a rule mechanism. Pick who you play with. I'm not that bothered about winning and losing anymore. It's a shared spectacle I'm after. If I cannot share with someone like minded, I'll play solo.

The aesthetics are a personal thing. A plain green table or cloth can look as good, if not better than those sculpted model railway terrains that often feature in one of my bugbears "demonstration games" . Yes very nice to look at, show tremendous artistry and skill, but what are they "demonstrating" ? I got a lot of flak for suggesting on a forum that all they seemed to demonstrate was the skill of the person putting them on and the aim it appeared was to receive praise and win a prize. Wasn't that just an ego trip? I got lots of comments such as "I don't travel around shows at considerable expense just for my ego!" However , no-one ever explained what it is the demonstrate or get out of putting on such games.....It's a similar thing with very well painted figures. Very nice to look at, but there's downsides such as how long it takes to paint a single figure, let alone an army.

But I digress; suffice to say I paint my figures to almost the best of my ability and now try to resist being sucked into painting really well (I'm a fair painter, but slow) just good enough for me and no-one else. I'm experimenting with quicker methods to try and produce more. Terrain is functional. I have model railway grass mat boards but am tending towards cloths, especially where I'm drawn towards rules with grids and hexes.

The rules should have clear simple mechanics, not necessarily simplistic, and be easy to remember and play. Games should aim for a few hours, maximum half a day, no more all day inconclusive table full of figures games. Play should be fitted on a "normal" table either 5' x 3' such as a dining table or extended to say 6' x 4'. The key is the base size of units which should be in proportion to the table. In most cases, there should be 12-14 "manouvre units" per side; this could be 12 large bases or 12 command elements (such as brigades or divisions) as long as these operate and fight as a single entity.

Motivation. What keeps the project going and why you start it in the first place. Recently, this has been something of a nostalgia trip. Things that I always wanted to do but never did, such as Imagi-Nations. This can fuel further projects; I was influenced by Tony Bath's Hyboria when creating the SK background. I have the urge to create Commands & Colors ancients miniatures (single base 28mm) and now I'm contemplating building them and developing a Hyboria campaign. My Arab-Israeli project stems from an article in Military Modelling about converting 1:76 and 1:87 models and an unfulfilled desire to game it (tried and failed in 1:300) in that scale, or rather 1:87 and 20mm (with 1:100 for air). That this means working with very elderly models just increases the nostalgia.

Well that's what keeps me going (occupied?) in the hobby. What about you?

Saturday, 2 July 2022

Designing uniforms for Imagi-Nations

The Imagi-Nation gamer by definition, has a wider choice of uniforms in which to bedeck his armies of toy soldiers. There is also no right or wrong. You will not find the critic often found scrutinizing historical games who triumphantly announces that your facing colour is the wrong shade of puce, or that in that year the unit in question wore white, not sky blue and THAT shade of sky blue is far too light.......

Instead it is more a question of choice.....

The two extremes are to simply use whatever you wish or to emulate historical practice. The former can involve colour combinations rarely or never seen in the real world, the latter armies which are little more than copies of real ones (perhaps with more latitude in facing colours or a mix of units from different armies). Each has a pedigree among Imagi-Nations.

The reality is that sadly, there are only so many colours and colour combinations that it's unlikely your choice has not been made before you. I'd urge the neophyte to embrace this and not be afraid to mix and match and steal ideas wherever you find them! When it comes to the colours, your choice is really whether you stick with what was possible with the dyes then available, or simply indulge your imagination and be damned! Colours like a true purple were expensive and difficult to produce, but remember they are just toy soldiers and your toys at that.......if you cannot indulge yourself in an Imagi-Nation, then when can you?

When it came to making choices for my Soldier King armies, I had two defining themes; the first was a dominant colour from the boardgame; the second a desire to avoid historical clones as much as possible. Before I even started I gave this some thought and scribbled down some ideas and drew crude uniform sketches. My earliest such piece of paper has the basic line infantry uniforms for Bravance, Arcadia and Estavia....

Bravance

In the game, blue with a white fleur-de-lis. This conjured a French influenced German state such as Bavaria, with hints of Burgundy and Brabant. I was drawn to Funken's Lace Wars and pictures of Prussian Freikorps, hence the "double blue" uniforms. Artillery were copies of Bavarian uniform. Other units had blue somewhere, with white and red as dominant colours. The flag was an early design with something very like Quebec and white with a light blue cross and large central fleur-de-lis in white for west and east Bravance respectively. At the point of completion, the cross became incised with a "V" at each end to make it more "germanic".

Arcadia

Yellow with a black lion. Dutch and especially Danish influences. Discovering (thanks to Neil Cogswell) that the Wurtemburg army of 1752 was uniformed in yellow clinched the choice of colours, influenced greatly by the Neuchatel Swiss of the Napoleonic period and Danish early C18th to include red and white. Playing the game had resulted in an experimental army of Guard cavalry and veteran line infantry. It was a natural progression to reversing the colours for the guard units. Some Prussian influences ( "black" hussars and jagers) included the flag design. The predominantly black and white was to tone down the otherwise bright colours.

Estavia

Imperial themes naturally suggested Austria coupled with the greater range of facings seen in the Saxon army and it was white uniforms with the "rainbow" approach to facing colours. I ended up with groups: red, crimson, pink and orange; dark, mid and light green and yellow; light, mid and dark blue and purple. Cavalry were Saxon/Prussian cuirassiers in buff and crimson with red and green chevauxleger. Somehow white and light buff faced yellow have crept in there. The guards foot and horse are combinations or red, crimson and purple. Early Spanish wearing purple faced red may have influenced me, as well as references to "The Crimson Throne" of Estavia.

Hrvatska (obviously derived from Croatia) are red with a white eagle and carry hints of Poland (the eagle is very Polish). This meant red uniforms but I wanted something that wasn't British. During the C18th Poland belonged mostly to Saxony ( the elector was also king of Poland). Early Saxon uniforms were red......add in Hanovarians with buff small clothes and multi-coloured facings (there are some colours which work best with red). White and red were other themes or brown and red for militia and pandours. In the game lots of light cavalry are useful due to location, so lancers finishef the army. Artillery, Saxon clones (guns are in the main heraldic colour so red here) in green faced red.

Argozia

Green with black eagle. Gave me more trouble than Hrvatska. I wanted to avoid a Russian clone, so green and red were the obvious combination to avoid. I struggled to find influences. The Kingdom of Italy became one, merged with Russian and Charles Grant's VFS to produce a three regiment guard in light green faced red with white small clothes. An early doodle had produced a guard cavalry in white faced turquoise. The rest were copies of other Imagi-Nation units: double green and dark green faced yellow. The artillery were the first diversion from real uniforms, white faced light green. Flags were influenced by Austro-Hungarian (green, white and yellow).

Hrvatska and Argozia have so far been the ones to present me with the most challenges. Even the smaller states have not been as difficult as it has just been a case of choosing one or two colours. Most are in blue with white, pink, orange or yellow as a secondary colour. There is one in black (based on a Prussian Freikorps), one in pink and another with hints of Saxe's Legion.

Pavia Project Progress

Not the most interesting of posts but one to prove to myself I am making progress after some non-productive weekends. This weekend I managed...