Showing posts with label Megablitz. Show all posts
Showing posts with label Megablitz. Show all posts

Sunday, 25 August 2024

More distractions! Operation Crusader

It is often said that one of the most important military principles is maintenance of the aim........

Sadly, for the butterfly wargamer, easier said than done....

A rather depressing realisation of mortality as I get nearer retirement (mentally already there!) has led to a desire to not only complete projects, but also realise those that have been in the planning stage for decades....

One of my planned projects has been WW2 in the Western Libyan desert, especially 1940 to 1941. For years I have been collecting reference material, books and miniatures but have never got around to making it happen.

It was very close about 20 years ago when I had lots of 15mm awaiting paint, working on a platoon per stand basis (Command Decision / Spearhead). Sadly, real life intervened, followed by job moves, physical relocation, yet more job moves, redundancy, family, new career all of which pushed it to the back-burner....

In the intervening time, my ideas and outlook have changed considerably. No longer do I want complex rules, nor tactical type games. Instead, I have embraced the idea of operational style games, with stands representing battalions as a basic scale. Rules such as Megablitz, which I struggled with as concepts, have now become the level for C20th games.

As I moved  towards that tentatively, I found for a while that I wanted both. So, rather than use the 15mm, I ended up collecting "20mm" versions specifically to try out games at operational scale. Mentally, I think I was retaining the 15mm "just in case".

A few years ago, I discovered the old GDW "double blind" series of boardgames and in particular, Operation Crusader:

https://boardgamegeek.com/boardgame/6814/8th-army-operation-crusader-the-winter-battles-for



The concept is each side has their own map and has to discover the enemy's units through contact. Not only perfect as a campaign, but also for distance play. I have picked up a couple of copies cheaply from eBay. One now resides some distance away in the North, the idea being to play it as a campaign, fighting the battles with miniatures "some time". A combination of chatting to my perspective opponent and a book purchase once more raised the idea to "centre stage".....

I thus spent some considerable time digging through boxes as I had the strange urge to build quirky British armour.......resulting in unearthing the likes of these:



There is of course, lots more.....

I have plenty of source material that can expand the OOB in the game. I started working out what is needed for a full Megablitz orbat.......

As this grew and grew, I could feel myself becoming dispirited and I started to convince myself I should just concentrate on the existing projects......then I began to have the thought that it wasn't necessary to create everything, especially infantry. The game has battalions of armour, but infantry are in brigade or regimental strength counters with stacking limits of a brigade/ regiment and battalion per hex. I'd already started working out how to translate this to a 4" hex from the game using the different ground scales. ...

I'm now wondering about everything on 2" / 50mm wide stands and having infantry as a brigade / regiment but keeping tanks as battalions; the desert was really about mechanised warfare with infantry tending towards static defence or inf v inf slogging matches. Even 3 infantry stands per division would allow them to be individual battalions for a brigade action if needed.....with multiple small divisions, enough for a full divisional action with a stand as a battalion.....

I cannot but help wondering if I shouldn't just concentrate on finishing the existing projects; sadly the itch just won't go away!

Monday, 24 August 2020

"Apocoblitz" Twilight 2000 meets Megablitz

 A throwaway line in a comment in the Duc de Gobin's "Warfare in the age of cynics and amateurs" blog has prompted this post.

The original post was about the new version of Twilight 2000 (or TW2000) appearing after a kickstarter; those of us with a few grey hairs were around when the original came out when the content was set in the future!

Anyway, it was partly responsible for my nearly 40-year obsession with Roco Minitanks and other 1/87th vehicles. The pictures in the back of the TW 2000 US Army vehicle guide was what sucked me in. Once I'd seen a Bradley model in the flesh, I was hooked (the missile launcher can be raised and lowered!).

The discovery of Frank Chadwick's Combined Arms (ultra-modern version of Command Decision) with pictures of Frank's 20mm collection (mostly 1/87 vehicles but with 1/76 mixed in and Esci modern U.S., nominally 1/72 v Airfix 1/87 Soviets) took me down the 1980s actual v 1990s what if route.

Although I have continued to collect (hoard?) 1/87, most sits waiting glue and paint. I was fortunate many years ago to obtain large quantities of Petner Panzers Soviet armour along with ex-DDR diecast Soviet vehicles (especially BTR-60s) so can field decent sized Warpac forces should I wish to. Now of course with the advent of 3d printing almost any vehicle can be produced in any scale you wish.

I have found my mind wandering to using all the Soviet and NATO toys with Tim Gow's Megablitz (or NBC if he ever publishes it) or Bob Cordery's Hexblitz. Someone even wrote adaptations for a version of Modern Megablitz which used to be stored in the Yahoo group files (mainly EW as the core was the same).

Hence the train of thought to a mash up of TW 2000 and Megablitz, christened "Apocoblitz" without much thought.

The main issue will be supply; units are going to have to stop every few days to distill fuel and ammo is going to be limited but aside from that the only problem using MB or HB as written will be the small size of units with divisions of a few thousand men and 20-30 tanks (with other vehicles in a random assortment). I will have to give it some thought, but in the meantime, like Archduke Piccolo I have dug out my old CA/CD toys to see what they would look like.

The cloth is from Tiny Wargames (100mm hex Commands & Colors mat) and the toys are unbased apart from the infantry. I was short quite a bit for the Soviets but it would just mean more SPs for each stand. Working on a very rough 1 stand + vehicle = 1000 men or 10-20 tanks (more for others) I picked out some formations from the U.S. Army and Soviet vehicle guides (copyright GDW).

VII US Corps Central Germany 1 July 2000

1st Infantry (Mechanized) 5000 + 14 M1, 16 M1A1

36th Infantry 3000 + 21 M60A4, 10 M1, 4 LAV-75 (my crude conversion)

The Corp supply train is to the left of the picture

2nd Armoured Cavalry 100 + 2 M1A2, 6 LAV-75

Soviet 1st Western Front 1st July 2000 Poland

 

1st Guards Tank Army

9th Guards Tank Division 4000 + 24 tanks

To the rear can be seen 11 Guards Tank Div + 25 Tank Div (1500 + 7 tanks) combined

Completing the formation 1 Tank Division (Category II 3000 + 9 tanks) and nominal army support (artillery + AA)

8th Guards Army

39th Guards Motorised Rifle Division 3000 + 27 tanks

20th Guards Cavalry Division 1000 horsed (!) Cavalry (multiple recon stands)

131st Motor Rifle Division (Mobilisation Div) 2000 foot mobile + 16 tanks


Wednesday, 19 August 2020

Some more IDF for 1967

 Some more modified, converted and partly scratch built IDF vehicles.

Top to bottom: Centurion Sh'ot, M3 half tracks, AMX-13, Tomat SP 155mm, Mk61 SPG, M3 Alef D SP 120mm mortar

1/87 Israeli vehicles

 Here are some IDF vehicle conversions and part-scratchbuilds for 1967 in 1/87 scale.

Top to bottom M50 Sherman, M48A2 Magach, M51 Sherman, M3 Alef D half track SP 120mm mortar

Progress - Celtic muster

This week I managed to get some more Celts done - some were with Contrast Paint on white or grey and some black undercoat with normal acryli...