Sunday, 26 October 2025

Painting progress and winter doldrums

Lack of blog activity is mainly due to the Black Dog caused by grey winter skies, increasing work frustration and not being able to afford to retire as well as recurring aches and pains....

The last few weekends have slipped by without a lot of progress, only managing to clean up and undercoat some more Spencer Smith cavalry for the Soldier King project. As I indicated, completing Dupanen was something of a milestone on the road of progress. Sadly, it's not the end of the work or painting.

Originally, I had intended to use the GDW game Soldier King as is to create armies. The game works on recruitment points. Each province has a value and so to do some cities. To get the value of the province, you must own all the cities. The four kingdoms each have two provinces with a combined value of 12 points.

My initial army recruitment and painting followed this, so each army would have 12 units. The game pieces which relate to the recruitment are infantry, heavy cavalry and light cavalry. Martin SC attempted a conversion to Volley & Bayonet whereby each playing piece became a "column", roughly a brigade of 4 units plus attached artillery. The problem became that the armies were huge, leading to titanic battles.

I realised my armies were too small but Martin's solution too huge - the thought of endless painting was simply not viable. My solution was to double the 12 unit armies to 24 with 4 artillery pieces which seemed about right and much more manageable. Thus, Bravance and Hrvatska had 12 additional units added and Argozia and Arcadia 24 units from the start. Other states (when this idea was incorporated) had been planned on the original 1 recruitment point = 1 unit. This necessitated a lot of tweaking, which I was never entirely satisfied with.

I also realised that light units whether foot or horse were half the size of infantry or cavalry so attempted to work on a half value for them. Again this was not quite right, so in the end I crunched the numbers to get something workable.

The current system is that it requires 1 resource point from the game to recruit a brigade of heavy cavalry or regiment of infantry and 1/2 a resource point to maintain them. Light troops are 1/2 a resource point to raise and 1/4 to maintain, so need to be raised / maintained in pairs. I had thought about keeping the cost as they were specialists, but this seemed to work better. 

I decided that the four kingdoms and some other states are on a war footing from the start - so all 12 resource points are being used to maintain existing units. The only way to increase is by gaining extra resource points, ether via war or diplomacy.....

It means the Estavian Empire and Electoral states are below full war footing - this I justify as due to neglect and ramshackle institutions. There are plans to paint reinforcements for both, but this will still not bring them to a full war footing. States nearer to the kingdoms, being under greater threat, are at full war footing....

The result for the kingdoms was some quick recalculations and a realisation that Arcadia was in effect stronger than the others...

Hence, Bravance, Hrvatska and Argozia will each receive an extra cavalry brigade. This has meant some ad-hoc uniform planning and extra painting. Flags exist only in my head, much like the uniforms.

This weekend saw new units for Bravance and Hrvatska muster out.


Bravance Emigre Cuirassiers


Hrvatska - working title Royal Carabiniers



23 comments:

  1. I have been there myself recently, and I offer my hopes that the ‘Black Dog’ is soon gone.

    In my case, it’s down to not so suddenly realising that I don’t have the time to proceed with all the wargaming projects I’d like to take forward. I’m doing some serious thinking about the future and rather than plough on regardless with a project I’m not sure that I am going to complete, I’ve turned my attention to some buildings that I made last year and that need painting. They’ll be useful whatever happens, and I’m therefore not sitting idly about.

    All the best,

    Bob

    ReplyDelete
    Replies
    1. Thanks Bob. Your ruminations were quite sobering. While younger than you, the thought of time running out has occurred to me too! In my case, I've decided dwelling on it won't increase the time I have left, so prefer to concentrate on the here and now on what I can complete.
      There will come a time for a clear out, but not quite yet.
      Neil

      Delete
  2. Cheer up, my friend! Seems the Black Dog Pall falls mainly over the UK. You are still making progress with fine additions to your collection, and any progress is progress. I hope Real Life settles down for you soon. Perhaps getting in a game or even watching a remote game might lift your spirits?

    ReplyDelete
    Replies
    1. Thanks Jonathan. Until I can escape work, my free time is limited to weekends and I have no facility to game unless very small (such as DBA) but nothing appeals TBH.
      For personal reasons I won't go into, I will have to continue working for at least another 2.5 to 3 years and in that time, my free time is limited. Short of some sort of windfall or miracle, that's where I am.
      Your observation on the BD and UK is interesting; I put a lot of it down to the weather - we have been having weeks of cold, grey days or rain and very little sunshine.
      Neil

      Delete
    2. Could be that Americans are more reluctant to share such feelings.

      Delete
    3. Or that Brits are obsessed with the weather, to the extent we attribute our moods to it? ☺
      Neil

      Delete
  3. Nice to see a couple of new units taking shape and a very interesting read on the thought process for your gaming system, really enjoyed it. Hopefully things will improve in the spirits front soon.

    ReplyDelete
  4. Thanks Donnie. Things are perhaps not as bad as they feel, but it's difficult to keep positive when it feels like work is all there is with little break in between. If I don't make use of my free time, I get very frustrated. It doesn't help that work has been particularly difficult of late.
    Bridging the gap between boardgame and wargame often requires much thought.
    Neil

    ReplyDelete
    Replies
    1. Adapting the game to tabletop game organization is the best way to determine what the units are capable of doing prior to accidentally setting up an army to fail. Recently just trying to get a few linked scenarios together is proving a bit of a timesink and a fun process at the same time.

      Delete
    2. Thanks Joe. Any preparation usually saves time somewhere down the line.
      Neil

      Delete
  5. The cavalry are looking good. As for the recruitment of units from the boardgame to the tabletop, can recruitment points reflect not just to units, but also the strength of units (or their training so they are veteran or elite status)? So stronger units will cost more resource points.

    ReplyDelete
    Replies
    1. Thanks Peter. I didn't really want to get into a full points system. There are such things for Volley & Bayonet and I tried working out the cost of an army using them, but not only couldn't I get it to tie into the resource points in the game, but it felt wrong.
      The game has counters for guard, veteran and levy (LC only veteran or levy) and the kingdoms start with 4 guard and 8 veteran. Any new recruited units are levy. You can promote units during the game after battles.
      I wanted to reflect that simplicity.
      Neil

      Delete
  6. I empathize Neil; your first paragraph could be about me!
    Hopefully things will change again for you in the near future, and the gaming mojo will return.

    ReplyDelete
    Replies
    1. Thanks Jason. Getting older is a real pain!
      I find I feel better if I can just work through it and do something; if I give in and do nothing all weekend, I feel even worse the following week at work.
      Neil

      Delete
  7. The weather has indeed been pretty miserable recently, and I'm sitting here with my sunlight lamp on, so you have my sympathy. The figures are looking grand though, and I hadn't appreciated quite what a grandiose project it was. All the units for four (fictional) countries!

    Having a maintenance cost very much changes the resource dynamics, I've seen far too many games where there is a cost to raise units, but then they magically sustain themselves in some way.

    ReplyDelete
  8. Thanks Martin. I have daylight bulbs in the two lamps on the desk (typically different threads) but much prefer natural light. I only ever seem to use them when doing flags these days. Not sure of the mood benefits.
    Actually it's bigger than you thought. There are four kingdoms of equal size in the game. I've added an Imperial power which is larger (22 RP v 12 RP), the Electoral states can combine to make a sixth army and there are two other larger independent states (7 RP and 9 RP) and two smaller (4RP each) who are at full war footing. It works out at about 8 armies of around 24 units, each about 120 foot figures, 28 cavalry and 4 guns. Total 960 inf, 224 cav, 32 guns + 96 gunners approx. To which you can add staff and personalities.
    There are a few to paint to even things up.
    Neil

    ReplyDelete
  9. I forgot to add, the map on another page of the blog may help to understand the states and sizes:

    https://aufklarungsabteilung.blogspot.com/p/the-world-of-gdw-soldier-king.html

    Neil

    ReplyDelete
  10. Nice additions Neil…
    Those Spencer Smith figures never lose their charm…
    The weather in the U.K. certainly doesn’t help with one’s mood…
    Or the aching bones…
    I do usually find painting a good distraction… If that fails… Probably a Hitchcock Film…

    All the best. Aly

    ReplyDelete
    Replies
    1. Thanks Aly. Spencer Smiths are an acquired taste but come out nice with a careful paint job.
      Sadly the aches and pains seem to be more frequent the older I get!
      If I can get motivated to start, I agree painting is a good distraction. The hard bit is getting started!
      Neil

      Delete
  11. Keep on keeping on, Neil - your painted figures look really nice. Maybe you can get the armies all finished by the time you can stop work? Then you can launch the 'Soldier King' campaign and have all the time you need to run it...
    I agree, the weather in UK recently has been all very grey and gloomy, what with that and the clocks changing to confirm that winter is coming, no wonder we are all feeling a bit sub-par. Let's hope for some crisp winter sunshine..

    ReplyDelete
  12. Thanks David. That's the plan - hopefully with somewhere to play.
    Still need to do a few bits and things like buildings.
    A little bit of winter sunshine wouldn't came amiss!
    Neil

    ReplyDelete
  13. Eh, it’s not a race or a job, but a hobby and one can go dip in and out as one likes. Though hobbies are good for self care so maybe a little progress is better than none for a black mood. 😀

    ReplyDelete
  14. Thanks Stew. It's more about productive use of "free" time. Working all week and then unwinding before another round of work feels like "all work and no play". As you get older, you realise you only have so much time left (see Bob's comments) so value free over work time.
    Neil

    ReplyDelete

Weekend modelling

Due to work, weather and mood, weekend progress has been slow. Still working on some 20mm 2pdr portees being scratch-built from some Matchbo...