Sunday, 13 September 2026

Play stops painting - a game!

 Rather than post pictures of painted and unpainted 15mm barbarians, something different.

To be honest, the last batches of Germans have at times been a chore; I suspect it's the numbers - 40 odd 15mm figures can sap the most enthusiastic painter and I have been flagging and getting frustrated with things like shield patterns. I don't really have a lot to do, some cavalry, light infantry and camp followers plus some command stands and that will be the German horde. There are a lot of odds and sods; Roman tribunes and baggage, plus camp defences. I think I will tackle them in small batches.

So, with the family away for a few days, I had access to the kitchen table without interruption. I decided I would play a game, but what?

For a bit of fun, here's the table laid out in the early morning sun. Can you guess the battle? A clue it's from the SYW.....


Answer? Lobositz 1756 the first battle of the Seven Years War between the Prussians under Frederick the Great and the Austrians commanded by the "wild goose" Marshal von Browne.

I first encountered the battle in Battle for Wargamers November 1977 where Charles Grant gave an account of his refight of the battle. At the time, not only was I greatly influenced by Charles Grant and the Wargame, but was also becoming interested in the period itself. So much so, I used his OoB to plan out 15mm Austrians and Prussians; having painted 1x 48 figure battalion and half way through a 24 cuirassier regiment, the thought of 9  and 3 more respectively was too daunting. I gave up the 15mm and switched to 25/30mm and WRG 1685-1845! The battle stayed with me though.

For those interested, the article has been reprinted in CG Grant's The Wargame Companion, along with a refight by CS Grant, his son (Charles Grant) and Phil Olley. The original article sadly had no pictures, just  a map.

Despite playing SYW I never replayed the battle - not enough Austrians for one thing. It was many years later when starting the Soldier King project and casting around for rules that I encountered it again as a scenario in Volley & Bayonet 1st edition. This had a major influence in choosing the rules, with the connection back to Charles Grant.

Recently, I have written a lot of background on the Soldier King project for the Society of Daisy newsletter (Saxe & Violets) at the urging of Eric Turner:

 (https://brownspreadandyellowfruit.blogspot.com/)

So my mind had turned to things SSM and Soldier King. With the opportunity to have a game, it was inevitable that I turned to Lobositz (although Mollwitz was a close second) and took a leaf from Charles Grant's book; he used his VFS and Lorraine armies as proxies for Prussians and Austrians, I would use my Soldier King armies of Bravance (in blue) and Estavian Imperial (in white). Initially I thought about using Charles Grant's OoB with VnB rules, but in the end plumped for the VnB orbats as in the scenario. This required a few "stand-ins" from other SK armies to make up the numbers.

So on to the game. First the terrain. Although the scenario uses a 5' x 4' table, I was limited to 5' x 3'6" so both long edges were shortened by 3" and deployment depth reduced accordingly.  I was limited by what I could find and resorted to "books under a cloth" for the significant hills.


The Lobosch - an extinct volcano covered with vines and walls.



The Holmka mound


Lobositz town with the river Elbe behind


The sunken road


The Morellenbach a swampy stream


Early morning mist in the valley floor - limiting visibility. Dice each turn after first to see if it dissipated; with a roll of one, it burnt off on the second turn!


The Austrians deployed, the advance guard beyond the Morellenbach, with the main army behind it.


The strong position of the sunken road - counting as fortification on sides facing out from road. I tried to replicate the Austrian historical deployment. TBH it was rather cramped and it took some time to organise and note which units represented the historical ones in the roster.


The main army and left wing cavalry cramped behind the Morellenbach.


The right wing were also cramped. Lobositz was garrisoned. 


I christened a dice tray I'd bought years ago and found some new dice - blue and black for the Prussians and white and red for the Austrians.


Tiddlywink tokens - green = stationary, blue limbered, yellow = disordered and red = routed permanent disorder.


The Prussians / Bravancians debouch from the narrow pass - thankfully the large movement rates meant the traffic jam was able to sort itself out to some extent, although the pass and left wing remained cramped. Playing solo, I was more concerned with getting the units on table so didn't lead with the cavalry as they did historically. You can see I managed to establish an artillery position on the Holmka mound.

The following photos were taken at the end of each sides bound showing the significant events / changes.


The left wing Austrian cavalry swung out behind the Morellenbach. You can see the mist has not cleared.



The mist lifts revealing a strong Prussian column of infantry regiments offering a potential opportunity for the Austrian advanced guard cavalry; sadly the Prussian artillery made short work of an Austrian Hussar regiment - unfortunately I had not left a base width gap between units so no saving roll! First blood to the Prussians.


The combined Carabinier brigade boldly charged and through back one of the infantry regiments, leaving them disordered and as exploiting this would take them out of command, settled for threatening the flank of the remaining units. Perhaps it should have gone for the artillery...


The Prussians clear the pass. The leading grenadiers would suffer as point unit. To the rear, regiments are told off to clear away the Croats from the Lobosch.


The infantry turned and shot up the Carabiniers, who opted to save the only hit (from artillery ) but then had to retire. Their action had disrupted the Prussian advance.


The Prussian left is stalemated while the Croats are cleared out. The grenadiers threatened by cavalry go stationary and the cavalry are disinclined to try their luck. However, the grenadiers are under short range artillery fire from a stationary battery which will eventually destroy them. The Prussian infantry are building up to storm Lobositz.


The left wing cavalry pile up behind while two regiments take on the Croats.


The grenadiers have gone and the Prussians aim to storm Lobositz.


The fight against the Croats drags on. Shooting was ineffective but melees at least pushed them back.


Lobositz is stormed and taken.


Cavalry replace the grenadiers and some Croats are eventually eliminated. An ineffective artillery duel ensues.


 The Prussian infantry reorganised them selves, rallied and attacked the sunken road. A battalion of Grenze were pushed out but the Prussians have been repulsed disordered (yellow markers). It's a very strong position with stationary grenadiers and a heavy artillery battery.


The regiments which took Lobositz rashly pursued and were repulsed disordered for their pains! A second regiment moves in. The Austrian infantry and a unit of grenadiers are out of command so cannot rally or move towards the enemy and the beaten regiment remains a disordered mob by the banks of the Elbe. Sadly, with attacks on the sunken road and Von Browne organising a counter attack into Lobositz, neither the army or corps commanders can do much to sort these units out.


A successful counter attack retakes Lobositz and yet again the Prussians are repulsed from the sunken road. Some of the left wing infantry are out of command, their commander being preoccupied with the fight on the Lobosch; the overall infantry commander has to bring them under command and lead them towards the Lobositz meatgrinder!


The Prussians keep on coming! While units form up to attack the sunken road again, artillery is pushed forwards and in the distance fresh regiments from the left wing are led forward.


Lobositz falls to the Prussians a second time! The mob of whitecoats by the Elbe increases.


The Lobosch is cleared, only a single battalion of Croats remain on the hill. The losses mean the Austrian army reserve is exhausted and cannot undertake offensive action.



Disaster for the Austrians! Most of the sunken road is cleared or captured and the heavy gun battery out of action after being stormed. There are reserves, but not in the right place and the commanders need to rally disordered units. The Austrians are faced with attacking Prussians behind entrenchments on the left and filling gaps on the right with the prospect of imminent attack.


Sensing victory, the right wing Prussian cavalry with overall cavalry commander attached, charge the Austrians behind the Morellenbach; it's a risky move - each unit has to dice to see the effects of the marsh - 1,2 no effect, 3,4 halve move distance, 5,6 halve move distance and disorder. The dice fall! The ones and twos that have plagued shooting actually come in useful! In a hard fought melee the Austrians are pushed back disordered, the Prussians follow up and now outnumber the remaining Austrian dragoons. Faced with an uneven combat on this flank, the centre collapsing, reserve exhausted and Lobositz falling and so cutting communication , Von Braune decided it was time to withdraw.

Thoughts.

I played solo from about 11am to 3pm with a short break for lunch. The rules worked well but there was some flicking through the rulebook to resolve certain situations. The eventual butcher's bill was 11 SP lost for the Austrians and 13 SP lost for the Prussians, so something of a pyrrhic victory. In the real battle, it was just to delay and distract Frederick while a flying column went to aid the Saxons penned up in Pirna. Sadly, the Saxons capitulated and were forced into the Prussian army (most deserted within the year), so despite no cavalry action in the valley and defeat of the Prussian horse, a historical result. Frederick remained on the field, played by Von Traben of the Bravancian army.

The Austrian position is a very strong defensive one. They are hampered by the ad-hoc command structure and never seemed to have enough generals where they were needed. In contrast the Prussians had a surplus of generals, tough troops and need to grasp the nettle and attack aggressively. The biggest problem is the terrain and the opening moves are akin to managing a traffic jam! A unit of hussars were missed in the confusion and remained in the box!  It probably explains the failure to push the cavalry forward as \I had so many things going on I concentrated on just getting them on table!

It was good to get the SK armies used (as David Barnes of the Ragged Soldier blog has been urging me) 

https://russetcoatcpt.blogspot.com/

The game and terrain were a bit improvised but did the job.

Given Blogger at present I don't know how long it will be before this is published and appears on others blog roll.....

Postscript: The VnB scenario books for the SYW have a different Lobositz scenario - different map and altered OoB with better command structure for the Austrians.

 

27 comments:

  1. A game? We are not treated to a game on your table often. I enjoyed your BatRep and very good to see your lovely armies out on table and fighting among the felt. While I have fought many a SYW battle, Lobositz is not one seen on my table either. Does this outing offer some motivation to get games out a little more often?

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  2. Jonathan. It was a rare event indeed. The plan recently has been to get some games - hence the Caesar in Gaul project. Other than that it's smaller scale figures or skirmish games in the future.
    It can't be all painting! ☺
    Lobositz is an interesting tactical puzzle due to the terrain.
    Neil

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    1. Jonathan. The Austrian position is very strong and the Prussians have to deploy from a choke point. The terrain dictates the course of the battle to some extent.
      Neil

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  3. An excellent post Niel, thanks for sharing.

    Willz.

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    1. Thanks Willz. It was nice to actually get some toys on the table for a change.
      Neil

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  4. Good stuff! Just as an FYI - The Lobositz scenario is revisited in Chadwick's 2009 "Battles of The Seven Years War Austria versus Prussia" (there is also a volume 2 - "The Strategic Flanks") scenario book. It assumes you are using the 2nd edition of Volley and Bayonet. The terrain in the re-done scenario has morphed somewhat - for example the Lobosch Berg (Lobosch Hill) shifts a bit to the right and is only 2 contours. Most of the infantry has "dedicated guns" (which removes some of the artillery units).

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  5. Yes, I looked at the SYW scenario book (edited with a postscript before your post). I was using the 1st edition with errata and used that scenario from that book as it resembles the map in Grant closely.
    Have not yet fully digested the 2nd edition.
    Neil

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  6. Glad to see this post. I loved seeing this battle on the table within the SK universe. Great stuff!

    Eric

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    1. Thanks Eric. Sadly you missed it at the VWC. It's partly down to your prompting to write up the background, that my head was in SK mode and so led me to having a game using the figures....
      Neil

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  7. Great looking game, your next post drew me in as it appeared on my feed, otherwise I would have missed this post

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    1. Thanks Neil. Blogger feed is being very erratic even with the "Jonathan fix"! ☺☺☺☺
      Neil

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  8. Well, great to see you getting an actual game in! Your Imaginations soldiers look lovely and it amuses me that you have many of the same game aids as me (tiddlywinks in particular). Nice job on the mist, very effective. Is that some sort of packing material? It looks familiar so I suspect I've recycled some at some point.

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    1. Thanks Martin. I didn't want to cut out the tiny cardboard markers in the rules so dug around for some tiddlywinks. I need to find another colour or marker for out of command, although it was easy to keep track, I do have some ideas to tie in the personalities of my SK project to the mechanism.
      The mist is some kapok(?) stuffing type material from parcel packaging. It has been stuffed to one side as I didn't want to throw it away. I hurriedly grabbed it in a fit of inspiration!
      Neil

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  9. Great account of your game Neil. Lobositz is an old favourite of mine too, ever since reading Grant’s chapter in the War Game in the late 70s. Like Martin I love the mist. I have used something similar for snow on the ground for Kesselsdorf.
    Jon’s solution seems to have worked for your blog!
    Chris/Nundanket

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    1. Thanks Chris. I think it's Mollwitz in the Wargame; I was debating whether to refight that battle rather than Lobositz. Lobositz was in Battle - sadly no photos unlike the Wargame.
      The "mist" was a quick improvisation; I knew there was some removed from a recent parcel. I had not realised it had been cut into what were perfect strips for the purpose.
      It took a while to get the "Jonathan" solution to work and a bit of fiddling with Blogger settings. Lots of blogs are still not updating sadly.
      Neil

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  10. Enjoyed your report. Always good to see a VnB game.

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    1. Thanks Richard. I've wanted to play the battle for a long time.
      Neil

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  11. Great to see you getting the Soldier King armies into an actual battle! And I liked the 'old school' feel, with the Charles Grant-style use of imagi-nation armies to represent Prussians and Austrians - there must be scope for several more such semi-fictional re-fights..?
    Also interesting to see V&B in use, and proving they can be used on a smaller table - I am strongly tempted to have a go. As you have previously said, two of my 40x40 4-figure bases should do for a V&B unit, that should work well. It's got me thinking...

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    1. Thanks David. As I mentioned above, I toyed with Mollwitz as in the Wargame. I have a VnB scenario from back when Yahoo groups was a thing.
      My problem is access to a large enough table which is unlikely to be a regular thing at present.
      The only solution would be using smaller scale miniatures on smaller bases and using cm instead of inches so 6'x4' becomes 3'x2'.
      Neil

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  12. hanks Neil, very entertaining. I like Lobositz, Frederick caught out and reduced to claiming to have won by possession of the battlefield. Disappointing that your Austrians didn't do better - not that I'm biased... 6mm figures would just the thing for your table. As it happens vol 1 of Military Modelling has reached the front of the recycling queue - I was so disappointed by Charles Grant's style, both writing (much preferred Don Featherstone) and his concept of 50 figure battalions and 1"=10 yards scale. As I was working my way through Chandler's Campaign's of Napoleon (instead of studying for my A Levels) I wanted to fight battles not skirmishes! So I was much more influenced by Neil Cogswell and his 1 figure = 100 men and 1"=100 yards scales. My armies are 6mm, about 20 replacing the six 30mm figures Neil Cogswell used, but using the same (2 page) rules with 30 or 40 battalions a side.

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    1. Thanks Brian. Sadly, the use of the table was a fleeting opportunity, unlikely to be repeated in the near future....
      I found Charles Grant preferable to Donald Featherstone but couldn't face those huge units. I discovered Neil Cogswell later.
      Volley & Bayonet are very much in the Cogswell and early rules style but designed to fight battles.
      The Austrians were doing OK, but it all unravelled at the end due to sustained pressure from the Prussians.
      Neil

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  13. What a magnificent post, Neil! It is a real treat to see your Soldier King armies out on the table for a proper engagement.

    Channeling Charles Grant and using your Bravancians and Estavians as proxies for Frederick and Von Browne’s forces at Lobositz is classic old-school wargaming at its absolute best.

    All the best, Andy

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    1. Thanks Andy. It was good to get them on the table and see them in action.
      I'd forgotten how much prep a wargame takes and how draining it is to run everything!
      Neil

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    2. Haha, absolutely Neil! It’s easy to forget just how much legwork goes into setting up and running a game single-handed—it’s proper hard work!

      Well worth the exertion though to see your figures in action.

      All the best, Andy

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  14. Late response (thank you blogger!) - what a fantastic game Neil! V&B always gives us drama and great scenarios. Love the effects on the play via your close commentary too - i could feel that mist clearing and the action starting...and what a bloody butcher's bill it was. Great game. I think you need a dedicated V&B table.

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  15. Thanks Darren; it puzzled me you had not commented!☺
    I'm hoping eventual retirement brings a shed - the table I have but no space to use it!
    Oddly, I looked up the historical battle. Not only were there similarities, but when I examined the real casualties and compared them, I thought the game was too high. That's until I realised SP losses represent about 50% casualties and 50% temporarily out of action. That produces a spooky match between the game and battle!
    It's almost as if that Chadwick fellow knows what he's doing! ☺
    Neil

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Just for Donnie!

I've added some pics to previous post - AWI and 1688. Sadly laptop is terminally slow - this is second attempt gave up yesterday.